Considering how much the strategy genre has changed in the last two decades, there are moments of reinvention and reinvigoration, and there are times when franchises stuck to a winning formula with a few improvements. You’ve also got turn-based tactical titles like Fantasy General II and XCOM 2, and grand strategy offerings such as Europa Universalis and Crusader Kings. We’ve seen what other strategy games brought to the table from Civilization VI, Company of Heroes, and Age of Wonders: Planetfall to Total War: Warhammer II and Steel Division 2. The strategy genre remains vibrant with many die-hard supporters. Instead, something akin to the functions in Civilization or Age of Wonders, or Crusader Kings and Europa Universalis, might be more helpful: a panel that would instead allow you to cycle through or immediately select each unit of that type (or even unit groupings) as opposed to double-clicking, remembering hotkeys, or trying to find them on the map.Īge of Empires II: Definitive Edition – The final verdictĪlthough I can appreciate all the content included in Age of Empires II: Definitive Edition, I still feel that it comes far too late. Right now, it just lists down your military or civilian units which isn’t very intuitive. Outlines and list panels are helpful, sure, but I would’ve preferred a better means of navigation and unit cycling as opposed to remembering every hotkey.Īn idea I had in mind was the aforementioned player/AI panel at the lower right-hand side of the screen. A means of toggling various parts of the UI (as opposed to scaling all of them to size) would’ve been more acceptable. Heck, I still haven’t figured out how to remove the player/AI panel from the game’s UI since it’s highly unnecessary. And, barring that, you still don’t have unit tooltips or an army management panel which would’ve led to a user-friendly and intuitive interface. You still can’t rotate the map, so good luck if you somehow can’t find a unit that’s hidden behind a building. Even the (wonky) capability to zoom in and out is already considered a major addition to the game, though it’s already present in a vast majority of strategy titles nowadays. This is just one of the trifling concerns I have with Age of Empires II: Definitive Edition. Those are, obviously, more modern games, and so the optimization for Age of Empires II: Definitive Edition can be quite concerning especially if you’re looking to play with lots of friends. I’ve gotten better framerate results from Destiny 2, Steel Division 2, and Total War: Three Kingdoms. The benchmark’s results, which required 1,000 points to make it viable for you to play multiplayer matches, only had a score of 1,020 (barely a passing score). My PC which has quite a decent setup - i7-7700k, GTX 1070 Ti, and 16 GB of RAM - only clocked in around 35 FPS. The benchmark tool, which depicts battles between larger forces or multiplayer matches, will show you massive framerate drops. But, that’s solely because of using smaller, specialized armies. I had an average of 60-70 FPS, which is perfectly acceptable. I played most of my games using the ultra preset. It’s a fine feature to have, but it’ll also show you how the framerate can be all over the place. ( (Important) )BEFORE you click Castle Age (III), be sure to have 4-6 villagers mining stone with wheelbarrow + stone mining perk and you should have enough for a Castle as soon as you hit Castle Age.Also, the in-game benchmark tool has to be addressed. ( Rely on Town Bell if things get ugly before Castle Age.) just build a Castle ASAP when you Advance and gather-point 2 Bombers to an enemy resource ASAP. Don't worry about Barracks until Castle Age! Just make sure you have a Dock if practicable, a Blacksmith (and/or a MARKET if allied ASAP for Cartography perk !) Seemed like the better option is to go for a Villager High by Late Feudal Age rather than. In addition the AI WILL be more prone to earlier aggression regarding resources and other miscellaneous outskirt buildings if importance.Īs for strategy, well I merely observed an AI/Computer opponent's play style. I believe Moderate difficulty and above will inherently receive more starting resources than Human player for those three tiers, accordingly. Note: The above is only for random map games. Yes coordinated attacks, optimized building strategies. With one human only (unless game would end)ĪI is given additional resources at the start of the game Slowly selects nearby resources abandons contested resourcesĪggressively defends resources, destroys enemy resources Slowly as a novice player, or as Easiest doesĪs fast as possible computer players cooperate to slingshot through the ages After any human player has advanced to that age
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |